A downloadable game for Windows

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The last one is red.


Every bomb on the screen has to go. One is always lit — take it and the chain climbs; take any other and it breaks. Choosing the route is the whole game.


Jump once to launch, press again in the air to fly, then hold, tap and steer. Nothing on the screen is out of reach if you commit.


HOW IT PLAYS


• Collect every black bomb, preferably in the lit order, to build the biggest chain.

• The red i-Bomb appears only when the black bombs are gone and lands somewhere new every run.

• Clear the stage, chase a faster time and return for a higher score as each loop gets harder.


TWO TOURS, 24 HAND-BUILT STAGES


• Classic: twelve single-screen stages with twenty bombs apiece.

• Arcade: twelve stages three screens wide with fifty bombs apiece.


Twelve worlds take you from desert ruins and a haunted mansion to an underwater city and orbital station. Every world has its own layout, atmosphere and original stage theme.


ORIGINAL SOUNDTRACK


Thirteen original tracks composed and produced by Mike Wickens: a dedicated title theme and one score for each of the twelve worlds.


From Desert Ruins and Tokyo Gates to Deep Currents and Mansion Finale, every environment has its own musical identity.


Listen to the complete i-Bomb soundtrack:

https://mikewickens.github.io/i-bomb/#soundtrack


ALSO INCLUDED


• Seven power-ups, including Shield, Magnet, Time, Double Score, Overcharge and an extra life.

• Keyboard, Xbox controller, PlayStation controller and touch support.

• Per-stage best scores and times, a high-score table and increasingly difficult loops.

• Fullscreen and windowed play, volume controls, screen-shake options and animated backgrounds.


Built in Godot 4 by MWDESIGN.


Explore the complete 24-stage gallery and watch more gameplay:

https://mikewickens.github.io/i-bomb/

Download

Download NowName your own price

Click download now to get access to the following files:

i-Bomb-v0.1.0-windows.zip 258 MB

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